020 7920 7120 | public@publicreative.com

Posts Tagged ‘Physics’

October 28th, 2009

Unity3D Ball and Chain – Part 1

Making the transition from Flash and ActionScript to Unity and its JavaScript/C# has been very smooth, thanks to their detailed scripting reference and very active forums. Being one of those people when faced with flat-pack to assemble, grabs a hammer and gets stuck-in, there have been plenty of sticking points which have had me reaching for the instructions.

This is a tech demo of Unity that was created over the weekend to overcome some of the challenges that might arise when working on commercial Unity work. Initially it was created as a one off, but after finding and solving quite a few problems, I thought it might be nice to share my solutions to some of these problems as I develop the project in my spare time.

Controls: Up & Down (or W & S) to raise or lower the spinner, scroller adjusts spinning speed, and Space Bar to release the ball.

(more…)