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Posts Tagged ‘3dsMax’

January 23rd, 2009

3dsMax Texture Baking and Papervision

3d is really exciting us at the moment. Papervision is great but so far we’ve only used primitive shapes within Papervision to do all our work. Chris, our newest arrival in the Public development pit has been amazing us with his 3dsMax skills and of course prompted us to get up with the play and start exporting from Max into flash.

It’s also prompted me, having no 3dsMax experience but plenty of Papervision experience to start having a play. After many hours at work and home coming up to speed with the basics of modelling, lightning and materials and learning how to texture bake and deal with UV maps I think I’ve got a handle on what this is all about.

Here’s the first test. Nothing amazing but the speakers are fully UVW unwrapped in 3dsMax and the textures are baked on.

Next up will be testing animation exported from 3dsMax and some more detailed modeling.

Click image to open:

maxpreview.jpg

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