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	<title>Comments for publicreative lab</title>
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	<link>http://lab.publicreative.com</link>
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	<lastBuildDate>Sat, 09 Jun 2012 23:43:47 +0100</lastBuildDate>
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		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by Schmoo</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-10680</link>
		<dc:creator>Schmoo</dc:creator>
		<pubDate>Sat, 09 Jun 2012 23:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-10680</guid>
		<description>I think this might be what you are looking for.
http://pierrickpluchon.fr/blog/as3-how-to-plug-your-microphone-with-a-soundspectrum-in-flash-player-10-1/</description>
		<content:encoded><![CDATA[<p>I think this might be what you are looking for.<br />
<a href="http://pierrickpluchon.fr/blog/as3-how-to-plug-your-microphone-with-a-soundspectrum-in-flash-player-10-1/" rel="nofollow">http://pierrickpluchon.fr/blog/as3-how-to-plug-your-microphone-with-a-soundspectrum-in-flash-player-10-1/</a></p>
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		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by Elad</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-10058</link>
		<dc:creator>Elad</dc:creator>
		<pubDate>Thu, 12 Apr 2012 20:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-10058</guid>
		<description>I&#039;ve actually managed to do it.
It&#039;s a bit of a cheat. I&#039;ve used another code I&#039;ve once created for recording microphone sound, and playing it right away.
What I did was that every enterFrame, I&#039;ve stoped recording, played the recorded sound, displaying the spectrum of the played sound, and then started the recording again.
The sound of the microphone may sound a little studdering, but the spectrum appears nicely.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually managed to do it.<br />
It&#8217;s a bit of a cheat. I&#8217;ve used another code I&#8217;ve once created for recording microphone sound, and playing it right away.<br />
What I did was that every enterFrame, I&#8217;ve stoped recording, played the recorded sound, displaying the spectrum of the played sound, and then started the recording again.<br />
The sound of the microphone may sound a little studdering, but the spectrum appears nicely.</p>
]]></content:encoded>
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		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by Bank Card USA</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-9838</link>
		<dc:creator>Bank Card USA</dc:creator>
		<pubDate>Fri, 23 Mar 2012 04:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-9838</guid>
		<description>Whoa! This can be one specific of the very most favorable personal blogs We have ever come across on this subject. Basically Awesome. I am also a guru in this topic so I can understand your effort.</description>
		<content:encoded><![CDATA[<p>Whoa! This can be one specific of the very most favorable personal blogs We have ever come across on this subject. Basically Awesome. I am also a guru in this topic so I can understand your effort.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Alison</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-9201</link>
		<dc:creator>Alison</dc:creator>
		<pubDate>Mon, 30 Jan 2012 23:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-9201</guid>
		<description>Thank you so much! I just happened upon this site and your terrific action and I&#039;m in love.</description>
		<content:encoded><![CDATA[<p>Thank you so much! I just happened upon this site and your terrific action and I&#8217;m in love.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by cheap uggs canada</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8879</link>
		<dc:creator>cheap uggs canada</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8879</guid>
		<description>*Oh my goodness! a wonderful article dude. Regards However am experiencing trouble with ur rss .</description>
		<content:encoded><![CDATA[<p>*Oh my goodness! a wonderful article dude. Regards However am experiencing trouble with ur rss .</p>
]]></content:encoded>
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	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by spartacus workout sheet</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8878</link>
		<dc:creator>spartacus workout sheet</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8878</guid>
		<description>yea nice Work. Thank you for posting this, Its just what I was browsing on bing. Id very much rather hear opinions from an individual, rather than a corporate web page, thats why I like blogs so much. Thanks! Agreeable : ) A lot more.</description>
		<content:encoded><![CDATA[<p>yea nice Work. Thank you for posting this, Its just what I was browsing on bing. Id very much rather hear opinions from an individual, rather than a corporate web page, thats why I like blogs so much. Thanks! Agreeable : ) A lot more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by Matt Bury</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8615</link>
		<dc:creator>Matt Bury</dc:creator>
		<pubDate>Fri, 23 Dec 2011 20:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8615</guid>
		<description>Hi Mark,

Thanks for the confirmation. You&#039;ve saved me a lot of time. It seems that Adobe should make Microphone.setLoopBack(true) return a Sound or SoundChannel object to the SoundMixer, or at least allow something similar. I agree, it&#039;s quite frustrating.

All the best,

Matt</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>Thanks for the confirmation. You&#8217;ve saved me a lot of time. It seems that Adobe should make Microphone.setLoopBack(true) return a Sound or SoundChannel object to the SoundMixer, or at least allow something similar. I agree, it&#8217;s quite frustrating.</p>
<p>All the best,</p>
<p>Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Hateworx.org &#187; Lomo-Photoshop-Aktionen für Lau!</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-7255</link>
		<dc:creator>Hateworx.org &#187; Lomo-Photoshop-Aktionen für Lau!</dc:creator>
		<pubDate>Fri, 26 Aug 2011 06:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-7255</guid>
		<description>[...] Tilt-Shift and Lomography (Auto Holga) Photoshop Actions [...]</description>
		<content:encoded><![CDATA[<p>[...] Tilt-Shift and Lomography (Auto Holga) Photoshop Actions [...]</p>
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		<title>Comment on 3dsMax Texture Baking and Papervision by Gary</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-7246</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Thu, 25 Aug 2011 07:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-7246</guid>
		<description>Mark,

When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</p>
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	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Five Star Wallpaper of the Week</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-7064</link>
		<dc:creator>Five Star Wallpaper of the Week</dc:creator>
		<pubDate>Wed, 03 Aug 2011 08:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-7064</guid>
		<description>[...] invest in an expensive tilt-shift lens for your camera or &#8216;cheat&#8217; with a Photoshop action or even just use a tilt-shift iPhone app. This week&#8217;s featured wallpaper utilises ideal [...]</description>
		<content:encoded><![CDATA[<p>[...] invest in an expensive tilt-shift lens for your camera or &#8216;cheat&#8217; with a Photoshop action or even just use a tilt-shift iPhone app. This week&#8217;s featured wallpaper utilises ideal [...]</p>
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