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	<title>Comments for publicreative lab</title>
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	<link>http://lab.publicreative.com</link>
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	<lastBuildDate>Mon, 30 Jan 2012 23:25:31 +0000</lastBuildDate>
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		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Alison</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-9201</link>
		<dc:creator>Alison</dc:creator>
		<pubDate>Mon, 30 Jan 2012 23:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-9201</guid>
		<description>Thank you so much! I just happened upon this site and your terrific action and I&#039;m in love.</description>
		<content:encoded><![CDATA[<p>Thank you so much! I just happened upon this site and your terrific action and I&#8217;m in love.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by cheap uggs canada</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8879</link>
		<dc:creator>cheap uggs canada</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8879</guid>
		<description>*Oh my goodness! a wonderful article dude. Regards However am experiencing trouble with ur rss .</description>
		<content:encoded><![CDATA[<p>*Oh my goodness! a wonderful article dude. Regards However am experiencing trouble with ur rss .</p>
]]></content:encoded>
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	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by spartacus workout sheet</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8878</link>
		<dc:creator>spartacus workout sheet</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8878</guid>
		<description>yea nice Work. Thank you for posting this, Its just what I was browsing on bing. Id very much rather hear opinions from an individual, rather than a corporate web page, thats why I like blogs so much. Thanks! Agreeable : ) A lot more.</description>
		<content:encoded><![CDATA[<p>yea nice Work. Thank you for posting this, Its just what I was browsing on bing. Id very much rather hear opinions from an individual, rather than a corporate web page, thats why I like blogs so much. Thanks! Agreeable : ) A lot more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Microphone + SoundMixer.computeSpectrum = :( by Matt Bury</title>
		<link>http://lab.publicreative.com/2009/01/microphone-soundmixercomputespectrum/comment-page-1/#comment-8615</link>
		<dc:creator>Matt Bury</dc:creator>
		<pubDate>Fri, 23 Dec 2011 20:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=60#comment-8615</guid>
		<description>Hi Mark,

Thanks for the confirmation. You&#039;ve saved me a lot of time. It seems that Adobe should make Microphone.setLoopBack(true) return a Sound or SoundChannel object to the SoundMixer, or at least allow something similar. I agree, it&#039;s quite frustrating.

All the best,

Matt</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>Thanks for the confirmation. You&#8217;ve saved me a lot of time. It seems that Adobe should make Microphone.setLoopBack(true) return a Sound or SoundChannel object to the SoundMixer, or at least allow something similar. I agree, it&#8217;s quite frustrating.</p>
<p>All the best,</p>
<p>Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Hateworx.org &#187; Lomo-Photoshop-Aktionen für Lau!</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-7255</link>
		<dc:creator>Hateworx.org &#187; Lomo-Photoshop-Aktionen für Lau!</dc:creator>
		<pubDate>Fri, 26 Aug 2011 06:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-7255</guid>
		<description>[...] Tilt-Shift and Lomography (Auto Holga) Photoshop Actions [...]</description>
		<content:encoded><![CDATA[<p>[...] Tilt-Shift and Lomography (Auto Holga) Photoshop Actions [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on 3dsMax Texture Baking and Papervision by Gary</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-7246</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Thu, 25 Aug 2011 07:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-7246</guid>
		<description>Mark,

When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Five Star Wallpaper of the Week</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-7064</link>
		<dc:creator>Five Star Wallpaper of the Week</dc:creator>
		<pubDate>Wed, 03 Aug 2011 08:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-7064</guid>
		<description>[...] invest in an expensive tilt-shift lens for your camera or &#8216;cheat&#8217; with a Photoshop action or even just use a tilt-shift iPhone app. This week&#8217;s featured wallpaper utilises ideal [...]</description>
		<content:encoded><![CDATA[<p>[...] invest in an expensive tilt-shift lens for your camera or &#8216;cheat&#8217; with a Photoshop action or even just use a tilt-shift iPhone app. This week&#8217;s featured wallpaper utilises ideal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PV3D with AS3DMod and Shaders by Tim John</title>
		<link>http://lab.publicreative.com/2009/01/pv3d-with-as3dmod-and-shaders/comment-page-1/#comment-6139</link>
		<dc:creator>Tim John</dc:creator>
		<pubDate>Wed, 04 May 2011 12:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=30#comment-6139</guid>
		<description>Hi,

I&#039;ve been following this example and a couple of others and it seems something has changed since these examples were posted. I just can&#039;t get shading to work properly on a modified plane - shading just seems to apply as if the plane is still flat. I&#039;m not the only one that&#039;s had this problem by the look of it. Do you know a way of forcing this in these latest libraries?

Thanks,
Tim</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ve been following this example and a couple of others and it seems something has changed since these examples were posted. I just can&#8217;t get shading to work properly on a modified plane &#8211; shading just seems to apply as if the plane is still flat. I&#8217;m not the only one that&#8217;s had this problem by the look of it. Do you know a way of forcing this in these latest libraries?</p>
<p>Thanks,<br />
Tim</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tilt-Shift and Lomography Photoshop actions by Lomography &#124; Tunc Karadag</title>
		<link>http://lab.publicreative.com/2009/01/tilt-shift-and-lomography-photoshop-actions/comment-page-1/#comment-5288</link>
		<dc:creator>Lomography &#124; Tunc Karadag</dc:creator>
		<pubDate>Sun, 02 Jan 2011 23:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=47#comment-5288</guid>
		<description>[...] Lomography.com adresinde detaylı bilgi bulabilirsiniz. Sevgiler. T.   Photoshop Actionları: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [...]</description>
		<content:encoded><![CDATA[<p>[...] Lomography.com adresinde detaylı bilgi bulabilirsiniz. Sevgiler. T.   Photoshop Actionları: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on PV3D Page Flip with AS3Dmod and Effects by Mediamonkey</title>
		<link>http://lab.publicreative.com/2009/01/pv3d-page-flip-with-as3dmod-and-effects/comment-page-1/#comment-5012</link>
		<dc:creator>Mediamonkey</dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=7#comment-5012</guid>
		<description>For everyone who is looking for the MathUtils class,
as the name of the method says, it converts a value in degrees to radians, so:

Instead of
_bend.angle = MathUtils.toRadians( 90 * _tweenY );

you can use:
_bend.angle = (90 * _tweenY) * (180/Math.PI);</description>
		<content:encoded><![CDATA[<p>For everyone who is looking for the MathUtils class,<br />
as the name of the method says, it converts a value in degrees to radians, so:</p>
<p>Instead of<br />
_bend.angle = MathUtils.toRadians( 90 * _tweenY );</p>
<p>you can use:<br />
_bend.angle = (90 * _tweenY) * (180/Math.PI);</p>
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