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	<title>Comments on: Inside the Classic</title>
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		<title>By: Mark</title>
		<link>http://lab.publicreative.com/2009/04/inside-the-classic/comment-page-1/#comment-3286</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 14 Oct 2009 12:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=105#comment-3286</guid>
		<description>Not sure if I understand, but I think what you need to do is be able to access the bitmapdata of the original texture. Once you have done this you need to combine the original texture with the new layer with the text on it. To do this you can create a &#039;holder&#039; sprite, add the original layer then add the text layer (with multiply blend mode so the original layer can still be seen). Then use bitmapdata.draw() to create a new bitmap you can use as the material.</description>
		<content:encoded><![CDATA[<p>Not sure if I understand, but I think what you need to do is be able to access the bitmapdata of the original texture. Once you have done this you need to combine the original texture with the new layer with the text on it. To do this you can create a &#8216;holder&#8217; sprite, add the original layer then add the text layer (with multiply blend mode so the original layer can still be seen). Then use bitmapdata.draw() to create a new bitmap you can use as the material.</p>
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		<title>By: mimo</title>
		<link>http://lab.publicreative.com/2009/04/inside-the-classic/comment-page-1/#comment-2750</link>
		<dc:creator>mimo</dc:creator>
		<pubDate>Tue, 25 Aug 2009 05:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=105#comment-2750</guid>
		<description>These are the answers what i am searching for, they&#039;re very great!!
i am doing the similar things, however, the last step is too difficult for me because i am not familiar with pHp.
i can load dae into flash and change its&#039; material. What i am trying to do is to input some text on a given texture which is displayed in the flash, and the texture with texts can be loaded into the bitmapdata and map to the dae model. But how can i extract the  texture with texts  and change to bitmapdata and then map to the model?</description>
		<content:encoded><![CDATA[<p>These are the answers what i am searching for, they&#8217;re very great!!<br />
i am doing the similar things, however, the last step is too difficult for me because i am not familiar with pHp.<br />
i can load dae into flash and change its&#8217; material. What i am trying to do is to input some text on a given texture which is displayed in the flash, and the texture with texts can be loaded into the bitmapdata and map to the dae model. But how can i extract the  texture with texts  and change to bitmapdata and then map to the model?</p>
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