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	<title>Comments on: PV3D with AS3DMod and Shaders</title>
	<atom:link href="http://lab.publicreative.com/2009/01/pv3d-with-as3dmod-and-shaders/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.publicreative.com/2009/01/pv3d-with-as3dmod-and-shaders/</link>
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	<lastBuildDate>Mon, 30 Jan 2012 23:25:31 +0000</lastBuildDate>
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		<title>By: Tim John</title>
		<link>http://lab.publicreative.com/2009/01/pv3d-with-as3dmod-and-shaders/comment-page-1/#comment-6139</link>
		<dc:creator>Tim John</dc:creator>
		<pubDate>Wed, 04 May 2011 12:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=30#comment-6139</guid>
		<description>Hi,

I&#039;ve been following this example and a couple of others and it seems something has changed since these examples were posted. I just can&#039;t get shading to work properly on a modified plane - shading just seems to apply as if the plane is still flat. I&#039;m not the only one that&#039;s had this problem by the look of it. Do you know a way of forcing this in these latest libraries?

Thanks,
Tim</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ve been following this example and a couple of others and it seems something has changed since these examples were posted. I just can&#8217;t get shading to work properly on a modified plane &#8211; shading just seems to apply as if the plane is still flat. I&#8217;m not the only one that&#8217;s had this problem by the look of it. Do you know a way of forcing this in these latest libraries?</p>
<p>Thanks,<br />
Tim</p>
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