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	<title>Comments on: 3dsMax Texture Baking and Papervision</title>
	<atom:link href="http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/</link>
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		<title>By: Gary</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-7246</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Thu, 25 Aug 2011 07:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-7246</guid>
		<description>Mark,

When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>When you import to Papervision from 3DSmax do all the textures that you have already applied come in or do you have to reapply in Papervision?</p>
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		<title>By: Eric Eisaman</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-3948</link>
		<dc:creator>Eric Eisaman</dc:creator>
		<pubDate>Sat, 30 Jan 2010 23:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-3948</guid>
		<description>This is very nice.  Have you done any benchmarking against Away3D Lite?</description>
		<content:encoded><![CDATA[<p>This is very nice.  Have you done any benchmarking against Away3D Lite?</p>
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	<item>
		<title>By: GeniusLabs</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-3415</link>
		<dc:creator>GeniusLabs</dc:creator>
		<pubDate>Fri, 13 Nov 2009 17:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-3415</guid>
		<description>Just a quick question about the MouseGrab class. It calls a MathUtils class that is not in the tutorials you posted. Is this correct? import com.publicreative.utils.MathUtils;  
Thus my question where can we find the defined class?</description>
		<content:encoded><![CDATA[<p>Just a quick question about the MouseGrab class. It calls a MathUtils class that is not in the tutorials you posted. Is this correct? import com.publicreative.utils.MathUtils;<br />
Thus my question where can we find the defined class?</p>
]]></content:encoded>
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	<item>
		<title>By: isaac</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-1942</link>
		<dc:creator>isaac</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-1942</guid>
		<description>sorry, talking to myself... I suppose this demonstrates how to do DAE based animations
http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/</description>
		<content:encoded><![CDATA[<p>sorry, talking to myself&#8230; I suppose this demonstrates how to do DAE based animations<br />
<a href="http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/" rel="nofollow">http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/</a></p>
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	<item>
		<title>By: isaac</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-1941</link>
		<dc:creator>isaac</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-1941</guid>
		<description>Excellent... have you made any progress in using animated sequences from 3ds Max? The texture baking is great... I am trying to do an interactive page turning flash component which is true 3d... and was going to base it on this
http://www.escalight.com/tutorials/3dsmax-tutorials/pageflip-animation-part-1.html...  Maybe you&#039;d be in to trying that kind of thing; but the exiting stuff you&#039;ve done in this post is very helpful to that end.</description>
		<content:encoded><![CDATA[<p>Excellent&#8230; have you made any progress in using animated sequences from 3ds Max? The texture baking is great&#8230; I am trying to do an interactive page turning flash component which is true 3d&#8230; and was going to base it on this<br />
<a href="http://www.escalight.com/tutorials/3dsmax-tutorials/pageflip-animation-part-1.html.." rel="nofollow">http://www.escalight.com/tutorials/3dsmax-tutorials/pageflip-animation-part-1.html..</a>.  Maybe you&#8217;d be in to trying that kind of thing; but the exiting stuff you&#8217;ve done in this post is very helpful to that end.</p>
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	<item>
		<title>By: Fletcher</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-61</link>
		<dc:creator>Fletcher</dc:creator>
		<pubDate>Tue, 14 Apr 2009 04:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-61</guid>
		<description>Hello! I just came across the site. Love the works you guys are doing! I&#039;m playing around with this whole idea at the moment. Lots to still figure out. I was wondering if you could post the MouseGrab class. I&#039;d appreciate it. Thanks!</description>
		<content:encoded><![CDATA[<p>Hello! I just came across the site. Love the works you guys are doing! I&#8217;m playing around with this whole idea at the moment. Lots to still figure out. I was wondering if you could post the MouseGrab class. I&#8217;d appreciate it. Thanks!</p>
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	<item>
		<title>By: Jerry</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-49</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-49</guid>
		<description>it would be really helpful if you could post the MouseGrab class, thanks a lot.</description>
		<content:encoded><![CDATA[<p>it would be really helpful if you could post the MouseGrab class, thanks a lot.</p>
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	<item>
		<title>By: colouredFunk</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-30</link>
		<dc:creator>colouredFunk</dc:creator>
		<pubDate>Mon, 16 Mar 2009 10:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-30</guid>
		<description>Hi, 

It would be great if you could post up the mouseGrab class! I dig it :)

Cheers</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>It would be great if you could post up the mouseGrab class! I dig it <img src='http://lab.publicreative.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers</p>
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	<item>
		<title>By: yonos</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-17</link>
		<dc:creator>yonos</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-17</guid>
		<description>hi - very nice demo! ...can you post the MouseGrab class - I cant seem to get it working...I think thats what i am missing. Could you post it up? Cheers...</description>
		<content:encoded><![CDATA[<p>hi &#8211; very nice demo! &#8230;can you post the MouseGrab class &#8211; I cant seem to get it working&#8230;I think thats what i am missing. Could you post it up? Cheers&#8230;</p>
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	</item>
	<item>
		<title>By: Mark</title>
		<link>http://lab.publicreative.com/2009/01/3dsmax-texture-baking-and-papervision/comment-page-1/#comment-11</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 13 Feb 2009 10:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://lab.publicreative.com/?p=64#comment-11</guid>
		<description>MouseGrab is a simple class I put together to interact with 3d scenes. By clicking and dragging along the x and y axis you can assign the scene to rotate or move along any axis. If you would like this class I could post it up.</description>
		<content:encoded><![CDATA[<p>MouseGrab is a simple class I put together to interact with 3d scenes. By clicking and dragging along the x and y axis you can assign the scene to rotate or move along any axis. If you would like this class I could post it up.</p>
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